STAR WARS Zero Company releases on August 27, 2026. It launches simultaneously for PC (Steam, EA App, Epic Games Store), PlayStation 5, and Xbox Series X/S.
STAR WARS Zero Company is a single-player turn-based tactics RPG set during the Clone Wars. You play as Hawks, a former Republic officer leading a mercenary squad called Zero Company against the Separatist-aligned Infinite Coil. It's developed by Bit Reactor (founded by XCOM veterans) and published by Electronic Arts.
No. Zero Company is a single-player only game. There is no multiplayer, co-op, or online mode of any kind. The entire experience is focused on solo tactical command and narrative.
No, there is no co-op mode. Zero Company is strictly single-player. You command a squad of up to four AI-controlled operators per mission, but there is no way for a second player to join.
As of launch, Zero Company is confirmed only for PC, PlayStation 5, and Xbox Series X/S. No Nintendo Switch 2 version has been announced. We'll update this page if a Switch 2 release is confirmed.
Zero Company has not been confirmed for Xbox Game Pass at launch. It will be available for purchase on Steam, the EA App, and the Epic Games Store on PC, as well as on PS5 and Xbox Series X/S consoles.
As an EA-published title, Zero Company may eventually come to EA Play, but it has not been confirmed for the service at launch. It will be available for purchase on the EA App on PC.
Yes — often called the "Star Wars XCOM." Developed by Bit Reactor, a studio founded by veterans of the XCOM series (including former Firaxis art director Greg Foertsch), Zero Company features turn-based combat with action points, cover mechanics, overwatch, and permadeath. It distinguishes itself with a deeper bond system, Star Wars characters and settings, and a narrative focus.
While both are story-rich RPGs, Zero Company is fundamentally a turn-based tactics game (like XCOM), not a CRPG like Baldur's Gate 3. It does feature deep character relationships, meaningful choices, and a narrative-driven campaign — but the combat is grid-based tactical rather than D&D-style.
Yes, permadeath is enabled by default. Here's how it works: an operator who goes down can be revived twice (entering an Injured state with stat penalties each time). The third downing results in permanent death. The protagonist Hawks is exempt — if Hawks falls, the mission restarts. Permadeath can be disabled in settings if you prefer a more relaxed experience.
It's a single-player turn-based tactics RPG. Think XCOM set in the Star Wars Clone Wars era, with a stronger narrative focus, character bond system, and base management between missions. It's not an action game, MMO, or real-time strategy game.
The Standard Edition is priced at $59.99, and the Deluxe Edition at $79.99. Prices may vary slightly by platform and region. Pre-orders include the Crystal Astromech Cosmetic Pack at no extra cost.
The Deluxe Edition ($79.99) includes everything in the Standard Edition plus: Grand Army of the Republic Cosmetic Pack (Republic Officer Uniform, 100th Clone Company Armor, ARC Trooper Armor), Shadow Collective Cosmetic Pack (Pyke Helmet + 5 cosmetic tattoos), and 5 Weapon Set Themes (100th Clone Co., Kafrene Informant, Black Sun Enforcer, Bespin Security, Separatist Warrior). All content is cosmetic only.
Physical editions for PlayStation 5 and Xbox Series X/S are expected to be available at major retailers alongside the digital release. PC is digital-only via Steam, EA App, and Epic Games Store.
Zero Company features a deep bond system where squadmates develop relationships through shared combat. These bonds unlock gameplay synergies (cross-training, Call for Backup) and story moments. However, the developers have not confirmed traditional romance routes as a core feature. The relationship system is more about squad camaraderie than romantic storytelling.
There are 8 playable species for custom operators: Human, Twi'lek, Togruta, Zabrak, Devaronian, Neimoidian, Ovissian, and Weequay. The protagonist Hawks can choose from 6 species (Human, Twi'lek, Togruta, Zabrak, Mirialan, Devaronian). Species choice is purely cosmetic and does not affect stats or abilities.
Yes. Both Hawks and recruited operators can be customized with species, voice options, attire, specializations, and talent trees. The character creation system is extensive and allows for unique operator appearances.
Yes. Anakin Skywalker appears as a special character with the Jedi Padawan class, bringing Force abilities and lightsaber combat to your squad. He is voiced by Matt Lanter, who reprises his role from Star Wars: The Clone Wars animated series.
Key cast includes: Matt Lanter as Anakin Skywalker, Dee Bradley Baker as clone trooper Trick, Jonathan Freeman (masculine Hawks) and Erica Luttrell (feminine Hawks), DC Douglas as M-3VO "Meevo", Kevin Michael Richardson as Gorga, Rekha Sharma as Fathom, Hunter Smith as Typhon, and Dylan Kenin as Visser.
Developed by Bit Reactor (a studio founded by XCOM series veterans including former Firaxis art director Greg Foertsch), in collaboration with Respawn Entertainment and Lucasfilm Games. Published by Electronic Arts.
Minimum (720p/30fps/Low): 64-bit Windows 10/11, Intel i5-8400 or AMD Ryzen 5 2600X, 16GB RAM, GTX 1080 / RX 5600 XT / Intel ARC B580, 50GB storage.

Recommended (1440p/60fps/High): 64-bit Windows 10/11, Intel i7-10700K or AMD Ryzen 7 3700X, 32GB RAM, RTX 3080 / RX 7800 XT, 50GB SSD.
Zero Company launches on PC (Steam, EA App, Epic Games Store), PlayStation 5, and Xbox Series X/S. No Switch 2, PS4, Xbox One, or mobile versions have been announced.
Set during the Clone Wars, you play as Hawks, a former Republic officer leading Zero Company — a mercenary squad operating in the gray areas of the war. Your mission is to stop the Infinite Coil, a Separatist-aligned group threatening the galaxy. The narrative is described as "dark and authentic," with choices that affect your squad and each playthrough.
The game is set during the Clone Wars era of the Star Wars timeline. Players visit iconic locations including Mapuzo and worlds featured in the Obi-Wan Kenobi Disney+ series. The setting focuses on the darker, grittier side of the war rather than the Jedi-centric perspective of other Star Wars media.
You can deploy up to four operators per mission, including Hawks. Choose your squad based on mission objectives, enemy composition, and bond synergies.
As of launch, no public demo has been announced. The game was showcased at Summer Game Fest 2026 and Star Wars Celebration Japan with hands-on demos for press, but a public demo has not been confirmed.
No. Zero Company is a full release with no early access period. The game launches complete on August 27, 2026.
PC: Steam, EA App, Epic Games Store. Consoles: PlayStation Store (PS5), Microsoft Store (Xbox Series X/S). Physical copies available at major retailers for console versions. Pre order is available now on all platforms.
Yes. Zero Company is a strictly single player experience. There is no multiplayer, co-op, coop, or any online gameplay mode. The entire game is designed as a solo tactical command experience.
Zero Company has not been officially verified for Steam Deck as of launch. Since it runs on Windows and supports partial controller support (including Xbox and DualShock controllers), it may be playable on Steam Deck through Proton, but official compatibility has not been confirmed. Check the Steam store page for the latest Deck verification status.
Yes. The PlayStation 5 version features a trophy list, and the PC version supports Steam achievements. The full trophy/achievement list will be available at launch. Expect achievements tied to story progression, class mastery, bond milestones, and permadeath survival challenges.
The review embargo date has not been officially announced. Typically, EA lifts review embargos a day or two before release. Check gaming media outlets closer to the August 27, 2026 launch date for the first reviews and critic scores.
The official genre is Strategy, specifically a turn-based tactics RPG. It combines grid-less tactical combat (like XCOM) with RPG elements such as character progression, skill trees, bond relationships, and a narrative-driven campaign.